Covenant: The Bug-Crusher!
Today I dedicated the evening in working on bugs… Squashed a lot of those, most of it stuff I broken on previous refactorings and others that I knew about forever but didn’t want to fix because that sucks!
List includes (but is not limited to):
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Skybox is now unaffected by the fog
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Scorch marks now spawn at the correct height
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Enemies that are hit no longer turn transparent
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Jetpack doesn’t work anymore without fuel
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Map displays the rocks with less contrast
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Exploding drones now are correctly destroyed
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Shields now display
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No longer possible (again) to walk outside the game area
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3d->2d projection now working properly for UI elements
It was very productive as a whole… I can only do 2 or 3 bugs in an evening normally…
Next, an optimization task before getting back to “fun” polish!
Now listening to “Ravenhead” by “Orden Ogan”
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