Spellcaster Studios

Make it happen…

Covenant: The Bug-Crusher!

Today I dedicated the evening in working on bugs… Squashed a lot of those, most of it stuff I broken on previous refactorings and others that I knew about forever but didn’t want to fix because that sucks!

List includes (but is not limited to):

  • Skybox is now unaffected by the fog
  • Scorch marks now spawn at the correct height
  • Enemies that are hit no longer turn transparent
  • Jetpack doesn’t work anymore without fuel
  • Map displays the rocks with less contrast
  • Exploding drones now are correctly destroyed
  • Shields now display
  • No longer possible (again) to walk outside the game area
  • 3d->2d projection now working properly for UI elements

 

It was very productive as a whole… I can only do 2 or 3 bugs in an evening normally…

screen487

Next, an optimization task before getting back to “fun” polish!

Now listening to “Ravenhead” by “Orden Ogan”

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