Water is finally done!
Finally finished the water courses and lakes (with reusable code for lava, etc)!
Added waterfalls to water drops:
Gives the scene a bit more life, I think…
Also ported the water shader to HLSL (screenshots below were taken with D3D renderer), and fixed some issues with the tree placement… All in all, a great day!
It looks pretty, I think!
Next, I’m going to go kill some bugs and maybe optimize something (need to decide what)…
Now listening to “The Perfect Element” by “Pain of Salvation”
Link of the Day: Oh yeah…
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