Spellcaster Studios

Make it happen…

Final imp

In the depths the Earth, he was spawned
Son of corruption, and of evil ones
Not living, burning
Not eating, consuming
Breath of fire, flames of hate
Merciless eyes, unspoken fate
More than a slave, more than a master
Of Death he is caster

Ancient Lava Imp summoning, author unknown

Sorry about missing the Monday post, but job hasn’t let on and we haven’t had much time for Grey…

Anyway, Rincewind finished the Lava Imp model, and it looks really good (specially in motion)! The glow effect needs a bit of work, specially when the camera is zoomed out, but we’ll save that for the “polish” phase after we get all the gameplay good and ready.

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On the tech side, we’ve been working on the new effect system, and it’s shaping up to give us lots of creative space to make nice special effects… I’ll post more on this when I complete it, since it’s still in too much flux.

More pics after the jump…

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We’ve also decided on some preliminary milestones for the project, so we can gauge progress and adjust the game to suit the timeframe… The first milestone will be in the middle of April, when we expect to have a teaser trailer for the game, some gameplay videos of a working battle between Grey and his Lava Imps versus some skeletons, in a custom-designed arena that uses the graveyard assets. This will be an internal milestone, with no public release (except the aforementioned trailer and gameplay videos).

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Finally, if you’re a C/C++ programmer, check out the Going Native 2012 videos, very good stuff there regarding C11/C++11!

See you all on Monday!

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