Decals now working better!
Finished the refactoring (or most of it, probably still missing some stuff, but I’ll correct it as I do another playthrough of the game), and now decals work much better!
There’s still some stuff that’s rendered wrong (for example, coplanar alpha objects with decals, like an explosion on the ceiling of the pirate lair), but it will probably just be a matter of tweaking values…
Next step (much more fun) is to use the decals in game stuff, like shot marks, etc…
Now listening to “Crimson Glory” by “Crimson Glory”
Link of the Day: Fascinating (and a bit scary) read regarding emotion analysis: http://www.newyorker.com/magazine/2015/01/19/know-feel
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