Feeling a bit more impish…
Our jobs have been killers lately, so nothing much has been done lately…
Only Rincewind carried on with his work exploring sculpting, so here’s some screenshots of the results:
Love this one, it’s in-engine with just a funky texture as color map… But it actually doesn’t look all that bad…
A closer look at the head and back already shows the inconvenience of using only a 512×512 normal map…
On Zbrush, this looks a tad better:
Anyway, more incoming after the weekend!
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