Pirate lair props done!
Finished the props on the pirate lairs, which involved adjusting the pivot points of most assets in the game…
Now I need to work on all the maps to account for this… It’s boring work, but easy enough (except the part where I have to add prop manipulation to the editor, which shouldn’t be too complicated).
Now listening to “Ravenhead” by “Orden Ogan”
Link of the Day: Although visually it reminds me of the awesome “Gunpoint”, Ronin looks to be a completely different game, which looks amazing and with very interesting gameplay mechanics… Can’t wait to get my hand on this one!
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