Spellcaster Studios

Make it happen…

Fixing props

Now I’m working on something boring: fixing small stuff…

In this case, prop placement on the pirate lairs. Currently, a lot of the props get in front of doors, have wrong bounding boxes, etc.

For example:

screen416

In this case, the table has a bad pivot point and the size is not aligned with the voxel system, so that happens…

That one is fixed now, but I have other props with those sort of problems, and this is very time consuming (I have to understand what the problem is, implement the solution, which sometimes require re-exporting the assets, etc)…

I’m also thinking on categorizing my todo list, so that I do a sequence of polish work (fun), tweaks (less fun), optimize (can be fun, usually isn’t) and bugs (no fun at all) before going back to polish… That way I can keep my motivation a bit higher… Smile

Now listening to “The Final Frontier” by “Iron Maiden”

Link of the Day: I love hex-based stuff, it looks so much nicer than square/rectangle-grid based games… But it’s a lot of work because of some details, so I’ve avoided it for a long time… Here’s a nice article about cool stuff regarding hex-grids:
http://www.gamasutra.com/blogs/HermanTulleken/20140912/225495/20_Fun_Grid_Facts_Hex_Grids.php

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