First trial!
..and it didn’t go very well…
I can distinguish some features (if I move around), but it seems… wrong…
It’s like only the part in the middle Y of the screen is having ambient occlusion computed more or less correctly, and I’ve been looking at this shader for almost one hour and I can’t figure out exactly where things are going wrong…
My guess is that the depth is being computed wrong, but I’m not seeing how…
Well, time to look at it with a bit more attention…
Now listening to “The Grand Design” by “Edenbridge”
Link of the Day: Found this very nifty utility to create pixel art and (more importantly) to create procedural tiles… It’s actually easy to use and will definitely come in handy on my 48-hour compos! It’s “pay-what-you-want”, so check it out: http://pnjeffries.itch.io/spartan-procjam-edition
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