Spellcaster Studios

Make it happen…

First trial!

..and it didn’t go very well…

screen392

I can distinguish some features (if I move around), but it seems… wrong…

It’s like only the part in the middle Y of the screen is having ambient occlusion computed more or less correctly, and I’ve been looking at this shader for almost one hour and I can’t figure out exactly where things are going wrong…

My guess is that the depth is being computed wrong, but I’m not seeing how…

Well, time to look at it with a bit more attention…

Now listening to “The Grand Design” by “Edenbridge”

Link of the Day: Found this very nifty utility to create pixel art and (more importantly) to create procedural tiles… It’s actually easy to use and will definitely come in handy on my 48-hour compos! It’s “pay-what-you-want”, so check it out: http://pnjeffries.itch.io/spartan-procjam-edition

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