Spellcaster Studios

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Started Ambient Occlusion

Today I started working on my ambient occlusion effect…

I’m reading up on techniques, etc… There’s one million flavors of SSAO (ScreenSpace Ambient Occlusion) out there, but most are too sophisticated or outside of my target hardware for me to consider… Still, it’s a good idea to read up anyway, so I know what’s out there.

I’ve implemented ambient occlusion in the past on Spellbook:

abstract_ssao_detail

azenha_ssao02

So I’m going to probably start from those shaders and move forward from there… I’m specially interested in the effects in the corners, since most of the level geometry has a lot of corners…

Now listening to “Christ Illusion” by “Slayer”

Link of the Day: This is a nice read… I’m very interested in procedural content generation, as you might have noticed… The idea of a programming environment for procedural generation is quite interesting: http://gamasutra.com/blogs/LeonardRitter/20150109/233821/Conspire_A_Programming_Environment_for_NOWHERE.php

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