Overrides
Added an override system for most graphics operations… Was a bit of work, time-wise, but easy stuff!
Now I can get a screen with just the actual normals:
or depth (exaggerated, so we can actually notice the difference):
The lines are due to the fact that the render target is just a normal 8-bit render target…
We’ve also added the option to make it a 16-bit and a 32-bit render target:
Much smoother…
Now I need to make this work on OpenGL…
Now listening to “Atlantis” by “Atrocity”
Link of the Day: I’m a sucker for Marvel/DC movies/shows, so this brings me happiness:
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