Spellcaster Studios

Make it happen…

Overrides

Added an override system for most graphics operations… Was a bit of work, time-wise, but easy stuff!

Now I can get a screen with just the actual normals:

screen382

or depth (exaggerated, so we can actually notice the difference):

screen383

The lines are due to the fact that the render target is just a normal 8-bit render target…

We’ve also added the option to make it a 16-bit and a 32-bit render target:

screen384

Much smoother…

Now I need to make this work on OpenGL…

Now listening to “Atlantis” by “Atrocity”

Link of the Day: I’m a sucker for Marvel/DC movies/shows, so this brings me happiness:

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