Finished the per-pixel shaders
As the title indicates, today I finished up the other shaders in per-pixel mode…
Still need to port them over to OpenGL (I’ve done them on Direct3D because I still don’t trust the OpenGL renderer that much), but that should be a couple of hours…
Now listening to “Sirenian Shores” by “Sirenia”
Link of the Day: It never seems to amaze me the kind of stuff people can do on Minecraft:
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