Per-pixel lighting
First draft of the per-pixel lighting on “Gateway”… It’s a bit hard to see the effect, because the vertex density is quite high normally.
Per vertex:
Per pixel:
You can notice it especially on the edge of light behind the player…
Still missing the per-pixel lighting on the other shaders of the game, but it shouldn’t take long…
So now I have an expensive way of doing what I was doing before! But it opens a lot more possibilities (the desired ambient occlusion, shadows and glows)…
Now listening to “Universal Migrator, Part 1” by “Ayreon”
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