Spellcaster Studios

Make it happen…

Per-pixel lighting

First draft of the per-pixel lighting on “Gateway”… It’s a bit hard to see the effect, because the vertex density is quite high normally.

Per vertex:

screen377

Per pixel:

screen376

You can notice it especially on the edge of light behind the player…

Still missing the per-pixel lighting on the other shaders of the game, but it shouldn’t take long…

So now I have an expensive way of doing what I was doing before! Smile But it opens a lot more possibilities (the desired ambient occlusion, shadows and glows)…

Now listening to “Universal Migrator, Part 1” by “Ayreon”

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