Happy New Year!
Yay!
And what better way to start New Year than to have finished the worse task on my task list, the OpenGL port!
It still has some stuff that has to be reviewed, optimized, etc, but it’s functional and almost undistinguishable visually from the Direct3D version!
Now, I just have to decide on what’s the next step on my development… My to-do list spans 2 A4 sheets of paper, and most of it is graphics and polish stuff… Maybe shadows? Or ambient occlusion? Maybe decals?
I’ll probably end up plugging everything in a list randomizer and just take the first one!
So, have a nice 2015, which (I hope) will be the launch year of “Gateway”!
Now listening to “Deconstruction” by “Devin Townsend Project”
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