OpenGL Porting – Part 11
And back to normal programming… Not much, but some!
Got some more stuff working on the OpenGL renderer… This time, I found out that I can’t set vertex/pixel constants before I actually set the program!
This is the current status, getting closer to an actual working renderer! There’s a screwup somewhere on the lightning (obviously), but I’ll look into it after I get everything else working properly…
Now listening to “Lord of the Rings OST”
Link of the Day: Epic rap battle!
Comment
You must be logged in to post a comment.