OpenGL Porting – Part 9
I’m kind of stuck on my OpenGL porting… The code is all in, I’ve already fixed a lot of stuff, but still I get no results!
This was supposed to be the main menu, but no textures are being loaded, basically… I also know I have issues with the vertex colors, but the main problem now is the textures…
The texture coordinates are correct (if I display that instead of the sampled color, it looks correct), so there’s something at the texture bind level…
Currently I’m using gDEBugger to analyze the OpenGL calls… It’s a good tool, but it’s not as good as Pix for what I want (might be better for other stuff, like performance analyzing)…
Oh well, back to the debugger!
Now listening to “Indestructable” by “Disturbed”
Link of the Day: King’s Quest was one of the first games I played on my Amiga, and I still have a soft spot for it (and classical graphical adventures). News of this remake has got me happy, and I like what they’ve done with it so far:
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