Spellcaster Studios

Make it happen…

OpenGL porting – Part 5

Christmas season, so not much time to work on the game (not even browsing the net, if you’ve noticed the lack of link of the day)!

So…. New texture class (to abstract the OpenGL texture, which is a bit more important than in the case of DirectX). The code became prettier…

screen347

That is all…

Now listening to “Nightfall in Middle-Earth” by “Blind Guardian”

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