OpenGL porting – Part 2
Finally finished the “compile” part of the work…
The system now compiles in a OpenGL executable, and the amazing results is:
Which is to be expected, since I didn’t actually place any OpenGL code in it anymore, just breakpoints for when the code reaches that position…
So, coding time!
Now listening to “The Sinister Urge” by “Rob Zombie”
Comment
You must be logged in to post a comment.