Spellcaster Studios

Make it happen…

OpenGL porting – Part 2

Finally finished the “compile” part of the work…

The system now compiles in a OpenGL executable, and the amazing results is:

screen342

Which is to be expected, since I didn’t actually place any OpenGL code in it anymore, just breakpoints for when the code reaches that position… Smile

So, coding time!

Now listening to “The Sinister Urge” by “Rob Zombie”

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