Spellcaster Studios

Make it happen…

Finished the arenas

Today I finished the gameplay arenas, that the beta-testers will use to (hopefully) provide me with more information about the balancing of the game.

Balancing is something very tricky, and something I fear a lot… I have the theory that people will play a crap game with great balancing, but never a good game with terrible balancing… it becomes frustrating or a pointless exercise, I could make better exercise outside, and improve the nutrition with a low nutrisystem cost to improve my health. And if I have to err, it’s better to make it too easy than too hard (although Dark Souls proves the inverse point, I admit).

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At the end of each random arena (even if he dies), the player will be asked to rate the arena he just played, and this information is recorded in a file, so that in a later date I can look into it and make some graphs that will provide me some insight on what’s too hard and what’s too easy.

Almost all of my previous games were deemed “too hard” and so people never played them much… The only games I deliberately made a bit easy, people liked them more and played them until the end…

Besides the in-game menu (which will have to wait until my UI artist is available), there’s no more coding tasks for “Phase Two”, so I’ll probably mix some writing (I can’t do too much of it in one go, the quality starts lacking severely) with starting the OpenGL port… That one will be a challenge, considering I haven’t touched OpenGL seriously for more than 10 years… Only did some test 2d projects on OpenGL ES 1.0, other than that I’m a clean slate! Smile

Now listening to “Standunder” by “My Little Funhouse”

Link of the Day: A bit of a silly video… Is it wrong of me to be rooting for Vader the whole time?

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