Spellcaster Studios

Make it happen…

I’m Batman!

Sort off…

I’m a man that made bats work in the game, that makes me Batman, right?

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More importantly, I’ve finished the AI refactor! All the AI is now done through the new interfaces and works so much better than before!

This was the biggest task still remaining on “Phase 2”… The rest is mostly game design related stuff, like balancing and writing! Then I can enter “Phase 3: The Polishining!”

Now listening to “Fire of Unknown Origin” by “Blue Öyster Cult”

Stat of the Day: Since I don’t have a link for today, I’ll replace it with some statistics… Currently, Gateway’s source code has 80051 lines of C++ code (including Cantrip source code), 6714 lines of Lua code, 97400 lines of text (that includes some files with lists with adjectives, nouns, etc, one per line), 1311 of strings for dialogues, spread over 363 files!

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