Indoor behaviors
Been working on the indoor behaviors… They’re slightly different than the outdoor behaviors, because they have to be constrained to the some indoor area/room.
Some stuff is going horribly wrong, although I can’t pinpoint it… For example, a lot of times, the enemies will run outside, instead of finding cover inside the base…
I think the problem is that I’m looking at the minimum distance that has no line of sight towards the aggressor, instead of looking at the path length; this means that sometimes is “closer” to go outside than around the next door, because I just account for linear distance.
The reason I’m doing this is so I don’t have to compute the path for all the “probe points”, but I don’t know if that’s possible at all to avoid. I could check LOS from the enemy to the probe, but that would skip some potentially good points (namely most of them, if the player was in a straight line with the enemy).
I’ll have to check the performance hit…
Now listening to “Zero Order” by “Re:aktor”
Link of the Day: Well, I’ve been playing WoW again, so I’ve spent too much time on sites such as this: http://www.icy-veins.com/
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