Beam me up!
Teleportation is now working for any sentient AI… Only the corporate soldiers will have this capability, but for now I’m testing it on robots:
Stealth is next and I’m done with the basic components (except indoor navigation, which shouldn’t pose much of a problem)… Then it’s just the decision layer for all of the enemies and I’m done with the AI…
This one is already significantly better and more stable than the previous ones (of course, only extensive playtesting can really tell, but it looks good so far, except for some twitching sometimes).
Now listening to “In Paradisum” by “Symfonia”
Link of the Day: A couple of days ago, I linked the trailer for AC: Rogue… Now, how about a compilation of AC: Unity glitches?!
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