Random Missions: Almost done with infestation
Finished “infestation” mission logic, it works great!
It’s just become more and more clear that the AIs need to be completely overhauled… The robots, for example, have too many ways to get “stuck”…
I’ll probably unify all the AIs into a single parameterized one… I’m pretty sure the problem with the robot AI is stuff I’ve solved in the hitman or pirate AIs…
Also made a new area (by coincidence, this time it also spawned on a dark planet)… But it’s fun, looking at the dark planets with bases, etc, and imagining this with decent shadows, I can see loads of fun to be had, besides looking very atmospheric…
Kind of reminds be of a very old game design of mine, “Into The Dark”…
This was the state of Spellbook back in 2004 or so:
Ah, nostalgia!
Now listening to “Inside” by “Sarcastic”
Link of the Day: Another laugh…
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