Spellcaster Studios

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Random Missions: Infestation code

Halfway through the infestation code.

There’s two variations of the infestation mission (and none of them are actually infestations): defend and clear.

On defend, waves of enemies spawn and the player must survive and kill them all. In clear, everything is already spawned, and the player just has to clear it up.

Currently I’m working on “defend”, but the specific code is pretty simple, just the spawning system is giving me some issues, since the enemies don’t do anything after spawning, which is weird…

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Tomorrow I’ll take a look at it…

Now listening to “Veridia EP” by “Veridia”

Link of the Day: My great friend Luis Fazendeiro (from the great Painted Black) has a side project called “Sleeping Pulse” with the talented Mick Moss (from the also great Antimatter), and their debut album comes out on the 31st, and they just released the first official video for it… Check it out, it’s amazing!

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