Working on the shop…
To be able to make the equipment screen properly, I need to finish the shop… And working on it, I saw it wasn’t very pleasant to use: the mouse wheel didn’t scroll the item list, double clicking wouldn’t buy stuff, you didn’t have any indication of the amount of items of one type you had…
Now, it has all that and it’s much nicer to use… I still have to allow the user to use the mouse in the other screens (email, captain’s log, etc)… But I’ll leave that for after I get the UI work from my friend, and for that I need to find the time to be able to sit down with him and study the current UI and see what we can do with it…
Now listening to “Rosenrot” by “Rammstein”
Link of the Day: This is a nice tool to use while prototyping… Beats using rectangles and badly drawn stickmen… It’s probably illegal to use on the 48-hour compos, but still it’s a nice one to have on your tool belt: http://www.ludumdare.com/compo/2013/04/16/spritely-autogenerating-sprites-from-the-web-free-tool/
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