Spellcaster Studios

Make it happen…

Refactoring the item system

Working on the equipment screen (UI work, which I hate)…

I’ve had to refactor all the item system, since it was the same since the 48-hour version of the game, which was clearly inadequate for this task.

screen239

Yep, this is what my whole work hours looked like!

Tomorrow I hope to see if I broke anything in the store screen, and then I’ll move to the equipment screen… I’m thinking if I want to make some stuff “equipable”, or if I just make it available if the player buys it (for example, I’ve done so already with the oxygen/water tanks, and the anti-grav boots). Case in question is the scanner (allows you to see the enemies in your map) and analyzer (allows you to see the health and weapons of the enemies). I might reformulate the analyzer altogether, I’m not happy on how it looks and behaves, to be honest. More on this later!

Now listening to “Anno Satanae” by “Moonspell”

Link of the Day: This is extremely freaky, yet awesome:

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