Spellcaster Studios

Make it happen…

Level design is really hard!

Working on the level design of the last area of the game, and it’s really slow going… The problem is that I’m measuring difficulty with my own skill set, which is very high for this game at this point…

On the other hand, I don’t want to make it easier than I have to, since this is the last area! The player should feel he just had a huge achievement, but not feel frustrated until he reaches it… Not easy at all, at least for me…

Some people just seem extremely gifted in this (John Romero was before he want insane, as Edmund McMillen is another), but for me this is really hard and not as much fun as gameplay mechanics design, or story-telling (even if I hate actually making the cutscenes, but I love envisioning them!).

Obligatory censured screenshot:

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Now listening to “Shatter Me” by “Lindsey Stirling”

Link of the Day: Back when I was doing seminars on game making, I often got asked on my opinion on game development for kids and masters scholarships that give them the best education… I’ve always had the idea that game development is a great way to get kids into technology, science, math and logical thinking, and could be an excellent educational tool from https://www.sodapdf.com/ On that note, I’ve found this great link for a Guide to Getting Kids Started In Game Development on the Game From Scratch site: http://www.gamefromscratch.com/post/2014/09/16/GameFromScratch-Guide-to-Getting-Kids-Started-in-Game-Development.aspx

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