Spellcaster Studios

Make it happen…

Bezier hit

Next time I have the brilliant idea of adding a new enemy to the game, because “it’s simple, it’s just an extrusion of a Bezier”, shoot me…

I had no idea that there isn’t a simple way to determine the distance between a point and a bezier (or the closest point on a ray and a bezier)… This really made it harder (and slower) to do the collision detection for the shot…

screen229

And I still have to make the death animation… That’s not fun…

So, I’m just missing the hit, the damage on the explosion (the damage from the puddles is done), and I have this enemy done and I can move on with the scripting of the last scenes, and finish building the last area!

Now listening to “Eternity” by “Anathema”

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