And dripping…
Finished the hit/drip effect on the tentacle. When the tentacle hits, it will do a small explosion effect, and then a drip will stay in the ground, which will damage the player…
The damage part isn’t done yet, since I’m still missing the “column of light” effect necessary (to avoid the player using he jetpack to avoid damage on this), but the rest works like a charm:
There’s also a small camera shake when the tentacle hits the ground, which really adds to the effect!
Now listening to “Dead End Knights” by “Katatonia”
Link of the Day: Now exactly a link, but I found this “funny” tweet from thread involving someone with no idea on how game development works and Tim Schafer: http://twitter.com/SilverSam88/status/509645858066169856
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