AND ATTACK!
The tentacle now attacks correctly (finally!)… I changed the gameplay mechanic (because this one was too easy if you kept moving), so now the tentacle leaves a patch on the ground which damages the player when stepped on:
Not the final visuals, though…
I also want to add a “column” to it, so that if you jetpack on top of it, you’ll also take damage… Yep, I’m that evil…
This effect is still ongoing… I played with a lot of variations (radius, etc), but none of them looked nice (tended to build a kind of pointy edge, which looked terrible in motion).
Still have a lot to go on this one, but time has been at a premium, and my motivation hasn’t been soaring has it had in the last few months…
It seems the closer I get to the end of the game, the slower I get, and there’s still a lot of stuff to do:
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Procedural missions (side quests)
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Equipment missions
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A lot of text
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Balancing
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Mac/Linux port
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Bug fixing
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Graphical polish
So… Still a long way to go, and I’ve been having neat ideas for other games as well, which doesn’t help the motivation!
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