Spellcaster Studios

Make it happen…

Argh!

Still working on the tentacle animation… There are so many things that can wrong on planning the path, I’m getting really frustrated with it!

Every time I think I’m close to a solution, I find some new fringe state which screws everything up!

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About 15% of the time, the tentacle overshoots the target position, and I want to make the tentacle to have a “almost attacking” pose beforehand, so the player has a chance of avoiding it…

I’m almost giving up on the whole “attack by stabbing” thing, switching it up for a “here’s my beam, eat it”, approach! But even that wouldn’t solve the issue of making the curve really point towards the player!

I’ve been at it for 4 hours now, so I probably need a break…

Now listening to “Upon Haunted Battlefields” by “Thaurorod”

Link of the Day: Do you like math and nitpicking?! In that case, you’ll love this article on the space rendering of “Elite Dangerous”: http://www.thetenthplanet.de/archives/4062

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