Argh!
Still working on the tentacle animation… There are so many things that can wrong on planning the path, I’m getting really frustrated with it!
Every time I think I’m close to a solution, I find some new fringe state which screws everything up!
About 15% of the time, the tentacle overshoots the target position, and I want to make the tentacle to have a “almost attacking” pose beforehand, so the player has a chance of avoiding it…
I’m almost giving up on the whole “attack by stabbing” thing, switching it up for a “here’s my beam, eat it”, approach! But even that wouldn’t solve the issue of making the curve really point towards the player!
I’ve been at it for 4 hours now, so I probably need a break…
Now listening to “Upon Haunted Battlefields” by “Thaurorod”
Link of the Day: Do you like math and nitpicking?! In that case, you’ll love this article on the space rendering of “Elite Dangerous”: http://www.thetenthplanet.de/archives/4062
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