Tentacle animation
Today I finished the tentacle animation… It took me a long time to get right, and it’s not exactly bullet proof, but I think that for the game it’s good enough:
You can see it in movement here:
Basically, for every control point in the bezier, I choose a random plane, and move the control point around an origin on that plane, at different speeds/directions.
There’s still a big piece of animation missing, but I’ll probably tackle it tomorrow or so…
Now listening to “Eyes of Darkness” by “Axxis”
Link of the Day: The visuals of this Kickstarter project look absolutely awesome! The concept behind the game also seems nice, although it seems a bit too hardcore for my personal taste… Still it’s totally worth a look (and maybe some coins!): https://www.kickstarter.com/projects/351030998/noct
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