Sewer lights
Today was a bit frustrating… I thought I was going to be able to start the last custom area of the game, but instead I was struggling trying to make the sewers look good…
The sewers are an area with some glowing gloop, and I wanted that to be the only light, so do a kind of lighting coming from it… But after countless tries, I couldn’t disguise the “spherical” nature of the lights…
So, after a lot of tries, I ended up implementing a new type of fake light: planar light, which projects from a plane:
It looks good, but I lost a lot of time with this…
Anyway, I finished the sewer area, so if nothing unexpected happens, I just have to do one more area, one more enemy type and 6 more cutscenes and I’m done with the story (bar any bugs that a new pass on the game might show, I’ve messed with a lot of systems during this whole construction bit).
Now listening to “Lost in the New Real” by “Arjen Anthony Lucassen”
Link of the Day: Here’s the first pages of all the SIGGRAPH’14 papers… Lots of exciting stuff there, I wish I could spend one year just reading these and implementing them: http://s2014.siggraph.org/sites/default/files/firstpages.default.pdf!
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