Spellcaster Studios

Make it happen…

Corporate HQ and more pahtfinding…

Today I’ve worked mainly on building the corporate office… as you can see from the screenshot below, I’ve worked with lights a lot:

screen194

Probably need a better way to display stuff (so I can hide the lights and the invisible blocks, which also cover a lot of scenario).

Then, I started placing the enemies, and starting having loads of small issues…

The pathfinder is still having problems, in this case because the end position is invalid (not on the navmesh)… I’ve fixed that (and in the process made all spawns clamp to the navmesh, hopefully I didn’t break anything with that).

Even so, there’s still small issues about the selection of positions (for running away, for example)… I’m not very happy with the state of the AI at this moment, so I think I’m going to have to refactor it massively (maybe unify the different brains into a single class with parameters).

Hopefully I’ll be able to finish the development of the storyline before it comes to that, and that can be made on the polish pass…

I’m a terrible AI programmer…

Now listening to “Nightfall in Middle Earth” by “Blind Guardian”

Link of the Day: This looks like an interesting kickstarter… I’m not that much into open-world, sandbox, physics based game, but the vehicles you can build on this are quite awesome: https://www.kickstarter.com/projects/payloadstudios/terratech-physics-based-vehicle-construction-and-c

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