Invisible blocks
I was having some problems with silly pathfinding on the cultist base…
The problem was that the fiery sconces were too low, so the enemies could climb them, which would look silly. For props, I use invisible blocks to stop that from happening, but since the sconces are just pieces of level geometry, that doesn’t work…
Now I added the invisible block painting on the editor:
Now the enemies can’t traverse that part…
Tomorrow I’ll finish the cultist base scene and can move on to another starbase (where I hopefully will use the ambient lighting and the fake lightning to good effect).
Now listening to “Seventh Son of a Seventh Son” by “Iron Maiden”
Link of the Day: Anybody that knows me know that I’m not very into sports, but this almost make me change my mind:
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