Spellcaster Studios

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DirectX 11

Continuing to learn stuff I’ll need for my new job… Today it was a day for learning DirectX 11… This wasn’t that hard, since I’m very experienced with DirectX 9.0, and 11 is not that different… It’s just a bit more organized in places, and there’s some new concepts (which I usually implemented at a different level anyway).

So I created a small framework to learn DirectX 11, especially compute shaders (although I haven’t started that yet).

image

Wonderful, I know! I’m focused on the compute shader part, not the rendering, so that’s good enough for now… Smile

Now listening to “Whispering Jack” by “John Farnham”

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