Today I mostly worked on tweaking the targeting system of the game. Gateway is a game that has a lot of shooting, so that has to be fun… The last thing we want is the player thinking “I was clicking on the enemy, why was the weapon missing?!”, even if it is 100% correct from […]
Nothing fancy today, dead tired from the paintball yesterday; can hardly move… Anyway, today’s screenshot could be exactly the same as yesterday’s. I just tweaked the map “editor”, adding “auto” orientation to objects… Now objects with “auto” orientation will always face away from the nearest wall. This is dead simple, but makes it way easier […]