…not Gateway! Yesterday was the the prize cerimoney for the Playstation Talents 2016, and Gateway was one of the 10 finalists, along with some others (links in the bottom). It was a nice ceremony, with improv comedy and a lot of awards… Unfortunately, Gateway didn’t win “Best Game”, but it did win “Best Use of […]
Work continued on the RPG system this weekend, mostly the technological components. By “technological components” I mean the code that actually drives the spells and abilities system (including cooldowns, cast times, life-shaping, etc). This was quite a complicated system to build, because it is all written in Lua (which makes some stuff easier, but debugging […]