Work has been lagging lately (well, this weekend it was “Mass Effect 3”’s fault), but I finally have something to show on the effect system: As usual, the quality of the capture isn’t as good as I wanted, but it shows the effect anyway… I’ll write more on the effect system, with an explanation on […]
Practically finished the technological aspects of the RPG system, with the addition of channeled and area-of-effect (AOE) abilities. Had to change some of the RPG flow because of the periodic effects. The problem was that it caused some erratic behaviors; considering that we had an “heartbeat” in the system, ticking every 2 seconds. So, every […]