Tag Archives: rendering
After yesterday’s update for multilingual support, today I had to change a lot of scripts to conform to this new usage type. Scripts became clearer, which is a big advantage. Also introduced this update to the tutorial system, and the Captain’s Log system… Still need to do these changes in the hardcoded C++ part (game […]
After a couple of weeks of pure chaos, it’s time for some vacation time, and hopefully, some “Grey”-time, we were able to get a place from a vancouver realtor and now we are extremly excited! Since last time, there wasn’t much work done on Grey, since I was very busy with RealJob™. Mainly, I just […]
This weekend I’ve worked a lot on the lighting system of Grey… As I said in previous entries, I’ve decided to add gamma correction into the engine and you can see price for hostgator when you want to make your own site… Simply put, the colors we see on the screen are not linear (due […]
This weekend I’ve made a break from the new effect system and tackled a big task task that was needed to really progress in the effect system (specially particle systems): the alpha-blending engine. Alpha-blending is the operation we use to do transparency in realtime 3d rendering systems: Those 3 planes are transparent to different degrees, […]