Spellcaster Studios

Make it happen…

Tag Archives: playtest

Playtesting

I had a small kitchen accident and I cut one of my fingers, so I’m having a lot of difficulty coding and writing… So I decided to try something way different: actually playing the game and tweaking weapon parameters… This is actually something I should be doing more often, since it’s such an important part […]

Playthrough, Part XV

Still advancing in the game… This is very time consuming, I keep pushing my standards higher as I’m becoming more adept with my own tools, and get more ideas for how to turn the few elements I have in more interesting stuff… Started a new area, already progressing nicely… The gameplay is a bit different […]

Playthrough, Part III

I’ve made some more cutscenes in the game and advanced the major storyline a bit… Had to fix one million of small bugs (mostly because they were annoying me). While I’m playing the game this way, I keep balancing small details… Some details I’ve found by playing is that with just the single-shot gun (the […]