Tag Archives: per-pixel
Just finished porting the per-pixel shaders to OpenGL, as well as the normal+depth shader: It was actually easier than to make the Direct3D shaders, since I already knew where the traps were! Next step is to get render to texture working on D3D and OpenGL and see if I can use the results of a […]
As the title indicates, today I finished up the other shaders in per-pixel mode… Still need to port them over to OpenGL (I’ve done them on Direct3D because I still don’t trust the OpenGL renderer that much), but that should be a couple of hours… Now listening to “Sirenian Shores” by “Sirenia” Link of the […]
First draft of the per-pixel lighting on “Gateway”… It’s a bit hard to see the effect, because the vertex density is quite high normally. Per vertex: Per pixel: You can notice it especially on the edge of light behind the player… Still missing the per-pixel lighting on the other shaders of the game, but it […]