Tag Archives: ice
Today was a good day, finished the ice planet polish! It also means I managed to make the cube maps work on OpenGL (had a nasty seam on the skybox until I found that I had to do glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) to get seamless cube maps on OpenGL)… So, we got snow, grass, and reflective ice, and […]
Today I mostly worked on the skybox, trying to get a good result, that works nicely with the ground planet (for the reflection) and for the skybox… This is the best I could do, glueing together several textures, etc: It’s not bad, but too sparse, because I have to guarantee a fade out so we […]
Today I’m working on the ice planet polish… First I wanted to make an ice shader, which means a reflection… Best way to get a cheap reflection is to use a prebaked cube map, but for that I have to add support for cube maps on Cantrip… For Direct3D, that’s already done, for OpenGL maybe […]
Although time hasn’t been abundant in these parts lately, I’ve managed to finish the new resource system with the dynamic update feature… Now, I can change any resource file used by the SurgePlayer (this has to be registered in code, so I don’t use too much processor on this, and so it can be optimized […]