Tag Archives: hunter
Well, not much progress lately… DayJob™ has not abated, but hopefully it will calm a bit down in the coming weeks, due to end of a big project… Anyway, I’ve been taking mainly care of fixing bugs, balancing, tweaking, etc… After a bit, it gets a bit boring, specially when you start to question yourself […]
Well, some people came me to me and asked me how I was generating the procedural bases, so I decided to put this up to explain my ideas… Note that this isn’t ground-breaking stuff! I’m using it to build the pirate lairs (and space bases, etc), but it can be applied to any kind of […]
Not entirely true, but when I’m in the development zone (as I’ve been in the last couple of weeks), I don’t feel like stopping to blog… It’s more a question of “should I had this or should I blog about this I just did?”… Anyway, I’ve been toiling on both Grey and Chrome Hunter… On […]
Well, as you might have noticed, we stopped blogging in the middle of the project… And that’s the symptoms of “not-enough-time-itis”… Anyway, we’ve finished the game, and I wanted to do a short postmortem on it… What went right Scope wasn’t as bad as it’s usually on 48-hour competitions… We set realistic goals, and we […]