Spellcaster Studios

Make it happen…

Tag Archives: design

Game design issues

Today I finished work on the grenade display (and the consumption of items)… Nothing to show for it, since it’s all temporary art for now… Then, I was going to start with the health injector. The idea of a health injector is that you can use it to recharge your health bar. It’s like you […]

Balancing…

Finished balancing the last boss today, yay! It might not be a big challenge if the player is well geared, but it still requires some attention and a moderate amount of skill! Just missing three more elements and first pass is done: Equipment Screen Health Injectors Title Screen (to replace the ugly one below): It […]

Level design is really hard!

Working on the level design of the last area of the game, and it’s really slow going… The problem is that I’m measuring difficulty with my own skill set, which is very high for this game at this point… On the other hand, I don’t want to make it easier than I have to, since […]

Playthrough, Part XII

Today was a day of level design… The area I’m working on is a previously visited area, but now you’ll have to fight in it… Since it takes place in a star base, I was thinking of adding a maze-like structure (a series of elevators which the player can use to get around, but the […]