Tag Archives: cutscene
Today I achieved what I feel is a milestone: finished the last cutscene of the game! There’s still a long way to go before the game is ready, but it really feels like the beginning of the end! Took me a bit longer than expected because I also added the end credits, and since some […]
Second part of the cutscene is done… This is a bit slow going because my “tools” to make them are crap… If I had on Cantrip the tools I have on Spellbook, this would have been done for ages now! Since this part takes place in a familiar place, I can do a not-censured screenshot! […]
Before I start to really work on the final boss, balancing it and adding the last gameplay mechanic, I’m going to work on the final cutscene, while the boss only takes a few shots to kill… This way I test the logic and I won’t have to play the hard version of the boss each […]
Just finished the final boss introduction cutscene… It came out quite alright, one of my favorites so far! Now to get pass the boss fight at the end… I might be a bit underpowered for it (hopefully the player will have amassed much more gear at this point). The problem is that if you haven’t, […]
Today I worked a bit more on the last area of the game… Deliberately blurry so I don’t spoil anything… Anyway, because of the transition and the fight going on in the previous area, I found a silly bug, which is quite recurrent in all systems I built: references. Basically, the Lua threads that are […]
Back from the IBC in Amsterdam, and into the cutscenes! Since this is the last few cutscenes of the game, and the last setting, I’m keeping it under wraps… Working cutscenes is a bit hard sometimes… Text and dialogues don’t flow on demand, and it takes multiple iterations to get right (at least to my […]
As the title indicates, I finally finished the cutscene I was working on… This one was very challenging… First, the camera angles and the motion was a bit off… I couldn’t really tell what was wrong with it, but I needed a lot of trial and error to get it to feel right. The problem […]
Today I’ve worked a bit more on the cutscene… This one is a lot more work than the previous ones, because it has more special effects and I’m trying to make it a bit more “movie-like”. First, I had to build a new shader for the portal effect when it’s open… Because of some errors, […]
Nothing much today, except for working on one of the last cutscenes of the game… This one is kind of complicated, because I’m trying to make it a bit more dynamic through camera-work that the others in the game (if this works properly, I’ll probably review all the others with my “newfound” talents). I’ve started […]
Still advancing in the game… This is very time consuming, I keep pushing my standards higher as I’m becoming more adept with my own tools, and get more ideas for how to turn the few elements I have in more interesting stuff… Started a new area, already progressing nicely… The gameplay is a bit different […]