Tag Archives: boss
Before I start to really work on the final boss, balancing it and adding the last gameplay mechanic, I’m going to work on the final cutscene, while the boss only takes a few shots to kill… This way I test the logic and I won’t have to play the hard version of the boss each […]
Not much time today for development, it’s my wedding anniversary (11 years and counting!), so I’ll make this quick… After some balancing, tweaking and bug fixing, I managed to kill the boss… The fight is not as fun as I’d like… You almost never can see the boss, because he’ll kill you if you’re too close, […]
Today I added a bit more of story to the game, including another boss fight… Wanted something different from the previous ones, so following a friend’s suggestion, I made a fight in which you have to use the environment to destroy the enemy… Unfortunately, today I’m feeling very lazy, so something that should have taken […]
Most of the work in a game takes place behind the scenes, and we don’t have anything to show for it… The internal systems are often neglected when one considers game development, but they’re crucial to get the system up and running in a timely fashion and without any problems… And that’s what we’ve been […]
Spent most of my Grey time in the weekend working on creature and boss design, and I can tell you: although it’s fun, it’s a lot of work. First, we started by defining the player controlled characters. All the creatures have a “creature buff” that can be cast on all the friendly units (like an […]