Spellcaster Studios

Make it happen…

Tag Archives: area

Playthrough, Part XII

Today was a day of level design… The area I’m working on is a previously visited area, but now you’ll have to fight in it… Since it takes place in a star base, I was thinking of adding a maze-like structure (a series of elevators which the player can use to get around, but the […]

Custom areas

Got the custom areas working in game! Still have some work to do in transitioning from custom areas to the normal planet areas, and vice-versa, but the base code is done… I still have a lot of work to do on the temple: introduction cutscene, a new type of enemy, a special hazard and random […]