Tag Archives: apple
Yeah, I got the Mac version working! No sound for some reason (need to investigate), but working fine as far as I can see… The weird part was that I was expecting to have to upgrade the shaders (I’m using version 1.40, which correspond to OpenGL 3.1, and this context is not backwards compatible), but […]
…and a big problem! So, I got the game to compile, and link… Was a bit of work, but most of the hardest part was done before on the Linux port, since they’re very similar… And then I find out that Yosemite (the current version of OSX) only supports OpenGL 3.2 (and upwards) and below […]
So, more work on the Mac port today… XCode is so full of weirdness… Maybe for a Mac-head, it all makes perfect sense, but for me, it seems it goes the most roundabout way possible to do simple stuff like linking projects (with dependencies), etc… So, small list of issues today (and solutions, in case […]
So today I started the Mac port… Half of it was lost updating the company’s Mac (I haven’t used it in ages), another 25% loading up my repository (almost 2Gb of data off-site), and then the rest in trying to figure out how the Mac actually works… At first look it seems like a Linux […]