Worked a bit more on grass today… In the process I found a silly bug with the terrain generation: The water over there should have a barrier making a basin… The reason for this was that the terrain around it was marked as “static” (because it’s rock), but it shouldn’t in this case… The result […]
Started the polishing of the alien planet… This is the initial state: Very barren, looks artificial,etc… Started by the usual places: getting the water flow/rivers working, improving the terrain generation… My focus was really off today, so this went way slower than it should… Then I added crystals to the landscape, which helps with the […]