Spellcaster Studios

Make it happen…

Tag Archives: polish

Landing cutscene

The transition between being on the ship and being on the planet was a bit abrupt, it felt disconnected in some way, so I’ve added a small cutscene that shows the ship landing on the planet… This way the game feels more “continuous”… Now listening to “Nifelvind” by “Finntroll” Link of the Day: This is […]

Polished explosions

Somewhere in the last updates (OpenGL and even before), I spoiled the explosion effect: Fixing it was relatively easy, but then I noticed that the explosion was missing smoke particles: Unfortunately, adding smoke particles would require some depth sorting, or else the explosion would loose its brightness, which is not what I wanted… After mucking […]

New pulse cannon effect

Still working on the game polish, focusing on the weapon effects, mostly replacing the old “line drawing” effect for a better effect, using actual quad rendering and pre-multiplied alpha: Looks much better than the old version (of which I can’t find any screenshots ). Polish phase is fun but very time consuming! Now listening to […]

Minor polish

Today I mostly fixed small things that were on the polish list for ages now, like transparent map display (and better filtering on it), and other dozens of small items: Sometimes this takes way longer than it should, not from an actual work perspective, but just deciding if 60% opacity is better than 50% and […]

Loader

Well, this is one of those days that feels like a waste, although it isn’t… I decided to put in a loader for the game, so that the player has some feedback while it’s loading: All fine and dandy, working perfectly… Problem is that in the process of making the loader, I found a couple […]

Font work

Today I worked on trying to change the fonts of the game… I found a font that looks very good, but when applied to the game gives me mixed feelings. This is the current look of the tutorial text: Changing to the new font: I’m not sure if it’s readable… Already thought so, already changed […]

Bad screenshot, no cookie!

This is one of those screenshots that really demotivates me: I was putting in the new spawner model for the robots, and after a big fight because I forgot a stupid flag, I got it in the game and took this screenshot… The amount of things that are terrible in this is amazing: The spawner […]